tinggal panggil kelas GraphicsEnvironment dan diisi dengan method staticnya
yaitu GraphicsEnvironment.getLocalGraphicsEnvironment();
setelah itu panggil satu kelas lagi, yaitu GraphicsDevice
diisi dengan method yang ada di kelas GraphicsEnvironment.
jadi nanti sintaxnya seperti ini.
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice screen = ge.getDefaultScreenDevice();
contoh program lengkap :
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Window;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
public class MainClass extends Window {
private BufferedImage pic;
public static void main(String[] args) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice screen = ge.getDefaultScreenDevice();
if (!screen.isFullScreenSupported()) {
System.out.println("Full screen mode not supported");
System.exit(1);
}
try {
BufferedImage loadedpic = ImageIO.read(new File("your.jpg"));
screen.setFullScreenWindow(new MainClass(loadedpic));
} catch (Exception e) {
System.err.println(e.getMessage());
}
}
public MainClass(BufferedImage pic) {
super(new Frame());
this.pic = pic;
addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
System.exit(0);
}
});
}
public void paint(Graphics g) {
g.drawImage(pic, 0, 0, getWidth(), getHeight(), this);
}
}
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