Jumat, 22 Oktober 2010

Menampilkan layar penuh di java ternyata tidak sulit.

tinggal panggil kelas GraphicsEnvironment dan diisi dengan method staticnya

yaitu GraphicsEnvironment.getLocalGraphicsEnvironment();

setelah itu panggil satu kelas lagi, yaitu GraphicsDevice

diisi dengan method yang ada di kelas GraphicsEnvironment.

jadi nanti sintaxnya seperti ini.

GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();

GraphicsDevice screen = ge.getDefaultScreenDevice();

contoh program lengkap :

import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Window;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;

import javax.imageio.ImageIO;

public class MainClass extends Window {

private BufferedImage pic;

public static void main(String[] args) {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice screen = ge.getDefaultScreenDevice();

if (!screen.isFullScreenSupported()) {
System.out.println("Full screen mode not supported");
System.exit(1);
}

try {
BufferedImage loadedpic = ImageIO.read(new File("your.jpg"));
screen.setFullScreenWindow(new MainClass(loadedpic));
} catch (Exception e) {
System.err.println(e.getMessage());
}
}

public MainClass(BufferedImage pic) {
super(new Frame());

this.pic = pic;

addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
System.exit(0);
}
});
}

public void paint(Graphics g) {
g.drawImage(pic, 0, 0, getWidth(), getHeight(), this);
}
}

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